![]() On top of everything else, you have to fulfill a number of conditions, which can sometimes be quite complicated. Considering that this is not the real world, where you can just buy research papers and you have to do everything yourself, you will either build a lot of labs or suffer for hours studying one technology. If you research in a single lab, it will count for hours of real-time. It’s just some unreal number of improvements and, importantly – almost all useful. Some of the blueprints for nice devices can be found by exploring the planet.īut the research tree is amazing. With the mech upgrades everything is pretty simple: we put up to three weapons on each hand, we craft improvements. ![]() To defeat the enemies we can both pump up the hero, and strengthen your buildings by learning the technology tree. You have to be especially careful with them. Some pile up in numbers, while others can bomb from very far away. There are quite a few types of enemies and they attack in a variety of ways. So it is better to destroy monsters if possible, especially because it’s fun and brings a bit of resource. In addition to the targeted large attacks, the enemy squads are constantly randomly spawning on the map and can create certain difficulties in its research or create a nest that will enhance the attack on the base. And such a “guest” almost certainly must be met far from the base. Sometimes some super-monster will show up. Even better, if you manage to track down the enemies and meet them on the approaches, at least to weaken the wave that will come to the base. It is desirable always and in advance to pull it to the place of battle. Apparently, you can put them almost an infinite number.Ģ) The main combat unit is our mech. But if the hero gets lost somewhere, it usually turns out that the base gets chewed up.Īmong the defensive infrastructure should be considered mines, which the hero sets (this is something like a mech skill). If well placed and with a combination of types of damage from different towers, they can be very effective. ![]() If it falls, and then our hero falls, the game is over, because there is no place to respawn.įrom time to time the base is attacked purposefully by monsters and we have two types of countermeasures against them, which are combined.ġ) Defensive buildings with the necessary infrastructure. It is very varied and includes a conventional defense and attack. ![]() Some resources will have to be supplied as well as energy, such as water or dirt.īefore you build some wunderwaffle, you almost certainly have to calculate – whether it will be possible to run it at all on that exact spot, and what the resource reserves are – you may simply run out of storage. A little trick – the power supply to buildings that are not yet fully operational can be turned off until everything is ready. Its peculiarity is that it is necessary to lay a network between objects, to make stores to prevent sudden problems. Almost all buildings need energy to function, which in itself is a critical resource. Something is in the form of ore on the surface, and something you’ll have to search for, get out of the ground or produce (the production chain here is very long and good). The game has a fairly large number of resources, which at the very least should be mined and stored. Towers are not a panacea in this game – on their own, without a hero, they probably won’t be able to handle a serious attack, so it’s advisable to build teleporters everywhere for a quick reaction. All of these points of interest are also attacked in the general order. In addition to the base, you almost certainly have to build extraction facilities near resource deposits. This means double (much better than single) perimeter walls, towers, firing pads, and other related infrastructure. That said, there’s the constant threat of alien monster attacks. There are pitfalls here, as the largest buildings require a bunch of complex infrastructure around them, you’ll probably have to rebuild the base and it’s not that fast. Settlement at some point becomes just huge and continues to grow. A large variety of buildings, all useful. Next, we take a walk through the main activities that we will meet in the game. We are dropped off on the planet and the adventure begins. In short, we are told about the most basic buildings, taught the basics of management and combat, and tossed one or two global events. ![]() But don’t relax, it’s a very small part of what the game has in store. In the beginning, we highly recommend playing the prologue. The gameplay is a mix of base building/defense, resource management, and ARPG. Ashley is selected for a crucial mission: the exploration and colonization of the planet Galatea-37. ![]()
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